Quo Vadis is a long-running game developers’ conference in Europe. With a place among the best three European games industry conventions, Quo Vadis puts most of its focus on researching, marketing, development, publishing, and other important factors. Questions related to game development and other aspects of the game industry are brought to light and discussed. The commitment and hard work of Quo Vadis have helped it to grow to become the biggest conference in the video game industry in Germany. Creativity, youth culture, and passion for game development are the core values embodied in the largest conference of the game industry. At Quo Vadis, issues like business models, marketing, the necessary research, and proper nurturing of young talent are brought under consideration. The game industry provides benefits to newbies and professional developers as well.
The Fastest Growing Entertainment Industry and Increasing Saturation
The video game industry has become one of the most economical and fastest-growing industries in the world. Revenue in the video game industry is touching new heights and it is expected that in the future, the industry will be generating a lot more than what has been achieved so far. More than 10 countries all over the world generate around $1 billion annually from the video game industry. In 1994, the U.S. video game market was worth $7 billion. But in 2004, the industry generated a whopping $25.4 billion, making this sector the fastest growing industry in the international market.
Growing Controversies and Poor Values
There have been many arguments about whether the content of a video game affects the behavior of a player in real life. In addition, there have been numerous controversies about the content of video games. Because of these video game controversies, laws have been passed in several countries under which the content of games is required to be scrutinized by media authorities before publishing. The main topics of focus are aggression, social development, violence, sexual morality issues, addiction, and stereotyping. According to a survey, around 82 percent of male teenagers indulge in video gaming at some stage of their teenage years. Some studies explore that a fondness for video games is found in mature people as well, as it has become a part of their routine amusement. Seventy percent of games include fighting and violence-related activities. Sample studies were taken place by experts at Yale University and there they found that violence and bullying of younger siblings and friends are found more often in the case of teenagers who play video games.
Will There be Another Crash in the Gaming Industry?
The video game industry had its worst time in 1983 when a major video game crash occurred. Revenues dropped from $3 billion to $100 million, a 97 percent drop. The reasons behind the video game industry crash included a flooded console market, competition from home computers, loss of publishing control, inflation, and high profile failures. After that, the industry grew by leaps and bounds. The current scenario suggests that gaming companies are looking for extensive integration and that the industry is not going to decline and will continue to spark crazes among people.
Positivity in the Storm – Makes a Meaningful Game
Clinical studies posit that the human mind is affected by the environment and visual objects in the surroundings. The current dynamicity calls for some positivity to sustain survival in this world. Howard Zinn says, “We don’t have to engage in grand heroic actions to participate in the process of change. Small acts, when multiplied by millions of people, can transform the world.” For instance, Motion Stride Game Studio has been founded to contribute its part by presenting a meaningful game. The game lets the player engage in dog rescue cases in a very interesting way. It teaches players how to care for a dog, what his food and shelter requirements are, and what challenges you will face managing the resources. Our small acts, like caring for a pet in a sympathetic way, can help us integrate into this society. Spreading awareness to use technology, especially video games, for kind deeds would obviously be helpful for us and our upcoming generations.